【出版说明】
随着网络技术的发展,教学技术的革新也与时俱进,在线学习、数字游戏化学习、慕课、翻转课堂等新的学习范式应运而生,打破了课堂教学的时空局限,改变了传统的教学理念,以多元化的形式满足学习者的个性化需求。
由于语言的交际特性,这些技术革新对语言教学,尤其是外语教学领域的影响尤为显著。外语教师除了在日常教学中广泛运用网络、多媒体等技术外,还开始关注和研究非正式学习中新技术带来的挑战,研究者们也将更多目光投向技术革新和新的学习范式对外语教学的作用。
上海外语教育出版社引进推出的这套“语言教学新环境丛书”,正是聚焦新的技术环境下,以学习者为中心的语言教学的实践经验和理论发展,探索分析新技术对语言教学课堂内外的深远影响。需要特别说明的是,作为研究的一部分,作者在书中所附的网站链接可为读者提供教学资源和参考,其中内容还须读者注意甄别。
这套丛书展示了国际学界在新环境下语言学习与教学领域的研究动态和成果,相信它们的出版能抛砖引玉,为国内的研究者提供方向和参考。
【目录】
List of Tables and Figures
Foreword
Notes on Contributors
Introduction
Part I From Theory to Practice
1 Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
Michael Thomas
2 Conceptualizing Digital Game- Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice
Jonathon Reinhardt and Julie M. Sykes
3 Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning
Michael Filsecker and Judith Biindgens-Kosten
4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Mark peterson
Part II From Practice to Theory
5 Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers'Perspectives
Alice Chik
6 Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara
7 Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning
Robert V Reichle
8 Talk to Me!Games and Students' Willingness to Communicate
Hayo Reinders and Sorada Wattana
9 World of VocCraft:Computer Games and Swedish Learners’
L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylven
10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and lan H Witten
Index